A sniper rifle designed, modeled, textured, and normal mapped by me for use in a Steampunk themed strategy game.
The normal map was generated from the diffuse map using a normal map filter plugin in Photoshop. Afterwards, the specular and glossiness levels were adjusted in 3DS Max to give the proper sheen to the diffuse map and bring out the details of the normal map.
A close up shot displaying the magazine housing, bolt and scope.
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