These are enemy assets created for the space flight simulator mentioned in previous posts. These enemies are living creatures integrated with alien technology, armor plating, and weapons. Various design cues were taken from various real world examples such as fish, insects, arthropods, and cephalopod to achieve the desired look.
These particular creatures are referred to as Drone Guardians, and four were created as boss encounters throughout the game. Textures were created at 2048x2048 resolution for marketing use, and later scaled down to 1024x1024 for in game use. Normal maps and self illuminating glow maps were generated in Photoshop for additional 3D details and lighting effects. All meshes are between 800 and 1500 polygons.
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The first of the Drone Guardians. Original concept sketch by Ian Truong. |
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The second Drone Guardian enemy that players face. This example borrows heavily from both the look and movement of cephalopods (squid, octopi, etc). Original concept by Ian Truong. |
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The third Drone Guardian, which takes design cues from various eels, most notably the Lamprey Eel. |
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The fourth and final Drone Guardian, and one of my personal favorites to have worked on. The Angler fish was referenced for design cues, as well as various insects. |
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