Very early project and my first attempt at using Mental Ray shaders
in 3DS Max. Textures are only applied to the pistol with a metal shader
added. Spent shells and the floor are all shader. Pistol is a composite of multiple existing pistol designs.
A small scene made primarily with mental ray shaders. This was also my first attempt at setting up realistic lighting, with the primary source being a directional spot light acting as a ceiling fixture above the table. |
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